Shift At Midnight Store and Quota Guide
Manage the store quota while saving personal profit for pet medicine.

Table of contents
Shift At Midnight's opening economy has two distinct goals: operate the store well enough to meet its nightly quota, and preserve personal earnings for your pet. Reviewed Steam release-build footage shows a $40 medicine payment after Night 3, plus a $10 daily wage and 10% of store revenue on the reviewed result screen. Quota progression, item margins, and a best purchase order remain unverified.
For: Steam full release (July 22, 2026) · Updated: August 5, 2026
Key takeaways
- The nightly store quota and personal earnings for pet medicine are separate goals.
- Reviewed Steam release footage shows a $40 medicine payment after Night 3; the later save-Clyde route can require $250 after Night 13.
- Confirmed station duties include stocking, deliveries, cleaning, serving, investigation, and sales.
- Randomized shifts make the current objectives more reliable than a copied task order.
- No reviewed source establishes quota progression, item margins, or one best spending route.
Store quota versus personal profit
| Goal | Purpose | Not published |
|---|---|---|
| Nightly store quota | Sell enough products during the shift to meet the store target. | Exact quota progression, item margins, and best route. |
| Personal earnings | Pay the observed $40 medicine bill after Night 3 and preserve money for later story choices. | Guaranteed final total, ideal spending plan, and cross-platform parity. |
The official pets announcement creates the personal-earnings objective before the first shift. Two reviewed Steam launch builds show the $40 medicine payment after Night 3. Keep that version-scoped amount separate from the nightly store quota.
Confirmed station duties
- Stock shelves. Products need attention so the store can keep selling.
- Receive deliveries. Deliveries are part of the confirmed station loop.
- Clean the store. Cleaning applies to ordinary mess and can also follow a customer execution or Hunt.
- Serve and investigate customers. Service overlaps with the five-question, ID, computer, and behaviour framework.
- Make sales toward the quota. The nightly target is an observable store objective, not a published universal number.
Randomly generated shifts mean this list is responsibility coverage, not a fixed timeline.
What two July 22 gameplay videos show
Two July 22 gameplay videos show the pet opening and a first-shift Employee To Do note:
The notes show practical work such as clearing rubbish or remains, mopping blood, and restocking from boxes. Read the note in your current shift and use it as the local checklist; randomized runs can change the task order, quantity, location, or timer.
A no-numbers operating loop
- Read the current objectives. Identify the store work and any cleanup that can block completion.
- Restore sale readiness. Handle stock, deliveries, and cleaning that the present shift exposes.
- Serve and investigate. Customer service creates sales, while customer checks reduce the risk of a later Hunt.
- Clean after the chosen branch. If the current interaction or survival phase leaves a mess, complete the cleanup shown by the task UI.
- Recheck the displayed objectives. Use the current build's progress and result UI rather than an undated quota table.
- Protect personal earnings. During the first three shifts, preserve the observed $40 medicine payment before assuming every available dollar should be spent.
Use this as a flexible workload loop. The exact task order and values can change between shifts.
Observable end-of-shift result
At 32:58–38:18 in Mahchine's recording and 41:58–46:28 in StanleyMOV Live's recording, the sampled launch builds proceed through post-Hunt cleanup and a bus exit to a Night Complete result. The result presentation distinguishes store or quota results from personal earnings.
The separate totals help distinguish store progress from personal earnings. A later reviewed Steam result shows a $10 daily wage plus 10% of store revenue, but one observed result contract does not prove that every platform, patch, or special night will always use identical numbers.
The same reviewed release evidence shows a $40 medicine decision after Night 3 and a separate $250 surgery decision after Night 13. The ending and save-Clyde guide owns that late story route; this page stays focused on operating the store and protecting the personal balance.
If the objectives still do not complete
If the current objective is incomplete, look for an omitted responsibility: stocking, delivery handling, cleaning, customer service, sales, investigation, or post-event cleanup. If the store objective completes but the pet goal is at risk, remember that the official pages and linked videos do not provide a best-buy table.
The official pages do not list:
- quota progression and universal personal-earnings formulas;
- the complete consequence of every missed payment;
- item purchase costs and margins;
- optimal task, delivery, or spending order; and
- how targets scale across randomized shifts.
If values or tasks differ, follow your current objective screen and the latest patch notes. The customer routine is in the investigation guide; campaign length is on Story Mode, or return to Guides.
Quick answers
Are the store quota and personal profit the same?
No. The quota is the store's nightly target, while personal earnings fund the pet and later personal story choices.
Which store duties are confirmed?
Stocking shelves, receiving deliveries, cleaning, serving and investigating customers, and making sales toward the nightly quota are confirmed parts of the station loop.
Which money values are verified?
Reviewed Steam release-build footage shows a $40 medicine payment after Night 3, a later $250 surgery decision, and one result screen with a $10 daily wage plus 10% of store revenue. It does not establish universal quota progression, item margins, or a best spending order.
Related guides
Shift At Midnight Beginner Guide: First Shift
Follow a step-by-step first-shift loop for the pet-medicine goal, store work, customer decisions, personal profit, and Hunts.
Read guideShift At Midnight Doppelganger Investigation Guide
Use questions, ID details, the computer, and customer behavior together before making a decision.
Read guideShift At Midnight Story Mode: 13 Shifts
Learn how the 13 randomized Story shifts work and what the official announcement says about multiple endings.
Read guideShift At Midnight Pets
Compare the Cat, Husky, Puppy, and Goose and learn the official shared medicine and cleaning-help rules.
Read guideShift At Midnight Endings and How to Save Clyde
Get Grave Decision, Empty Home, or the True Ending with the verified Clyde choice, $40 medicine payment, and $250 surgery requirement.
Read guide